Sebastian Larsson
Game and Level Designer

Little Nightmares 2

2018-2020
Little Nightmares header image

During my two years at Tarsier Studios I worked as a Level designer creating levels for critically acclaimed Little Nightmares 2, using Unreal Engine 4. I designed puzzles, platforming sections and stealth scenarios. I also worked closely with Blueprints - implementing, polishing and bugfixing hand crafted puzzle interactions as well as scripting the game's many AI encounters.

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Drillbird

March 2025
Drillbird header image

Drillbird is a ~1-5h digging platformer where you play as a bird with a drill as its beak, drilling your way through the world to find ores in order to make your egg hatch. I developed the game over three months after the studio I previously worked at shut down. I think it's a good testament to my game design, programming and planning skills.

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Two unannounced SteamWorld Games

2020-2024

During my four years at Thunderful we worked on multiple projects which have not been announced at the time of writing. While I cannot show any work publicly due to NDA agreements, I've written a summary of my roles below. Please also refer to Drillbird for a recent example of my game and level design skills.